Trade Skill HOWTO: A Guide To The Crafting Arts
Whether you are your guilds quartermaster, see an opportunity for wealth in the growth industry of arms dealing, or simply have an urge to do something in Camelot that doesnt involve bashing someone over the head with a blunt object, at some point you have asked yourself, how do I make things? It is the intent of this guide to teach you exactly this.
Starting out
To begin crafting in earnest, you will need the following:
The first thing you will want to do is to decide your primary trade skill path. This basically is what you will be the best at crafting. You will not be limited to this skill, but other trade skills can only be up to 75% of your primary trade skill (or less a table of this appears later), so you will want to choose wisely. Your choices are:
Weaponcrafting: the art of forging swords, axes, hammers and spears.
Armorcrafting: the craft of creating armor of various types, from studded leather to plate mail armor.
Tailoring: the ability to sew cloth and leather armor.
Fletching: the ability to create bows and arrows.
Also note that some of your choices are limited by your profession. Wizards generally have little to no interest in forging plate mail. To see if your class can learn a given trade skill, kindly consult the following table. Note that these are PRIMARY skills that can be chosen; a tradesperson can conceivably improve in ANY skill, but will only truly excel at his chosen craft.
|
Weaponcraft |
Armorcraft |
Tailoring |
Fletching |
|
|
ALBION |
||||
|
Fighter |
||||
|
Mercenary |
||||
|
Paladin |
||||
|
Armsman |
||||
|
Acolyte |
||||
|
Cleric |
||||
|
Friar |
||||
|
Rogue |
||||
|
Scout |
||||
|
Infiltrator |
||||
|
Minstrel |
||||
|
Elementalist |
||||
|
Wizard |
||||
|
Theurgist |
||||
|
Mage |
||||
|
Cabalist |
||||
|
Sorceror |
||||
|
MIDGARD |
||||
|
Viking |
||||
|
Warrior |
||||
|
Berserker |
||||
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Thane |
||||
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Skald |
||||
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Rogue |
||||
|
Shdwblade |
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Hunter |
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Mystic |
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Runemaster |
||||
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Spiritmaster |
||||
|
Seer |
||||
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Shaman |
||||
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Healer |
||||
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HIBERNIA |
||||
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Guardian |
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Hero |
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Bldemaster |
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Champion |
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Stalker |
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Nightshade |
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Ranger |
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Naturalist |
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Bard |
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Druid |
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Warden |
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Magician |
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Enchanter |
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Mentalist |
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Eldritch |
Again, merely because you choose a skill as your primary skill does not mean that you cannot develop skill in other crafting disciplines, and in fact it is usually in your interest to do so. To give one example, many pieces of armor that you craft through Armorcrafting will require the equivalent piece of leather armor as padding to construct. Although you can easily purchase that armor from shops, it would be far easier on your pocketbook for you to craft the item yourself using your Tailoring skill.
However, at higher ranges of your craft, you will find that your other skills tend to lag behind. In the example just given, you may not be able to make leather padding for the most difficult and highest quality range of armor, nor will you be able to find it in any store. You will have to find another player who has specialized in Tailoring to create it for you.
Here follows what you are limited to in other skills, based on your chosen primary skill:
Associated skills
|
Primary skill: |
Weaponcraft |
Armorcraft |
Tailoring |
Siegecraft |
Fletching |
|
Weaponcraft |
-- |
75% |
40% |
75% |
40% |
|
Armorcraft |
75% |
-- |
75% |
40% |
40% |
|
Tailoring |
40% |
40% |
-- |
40% |
75% |
|
Fletching |
75% |
40% |
40% |
75% |
-- |
Material skills, such as Woodworking and Metalworking, are always capped at 100%, or the level you have achieved in your primary crafting skill.
For now, well concentrate on the three core trade skills of Weaponcrafting, Armorcrafting, and Tailoring. Once you have decided on your primary trade skill, you should go to your realms capitol (Camelot, Jordheim, or Tir na nòg) and seek out your trade orders guildmaster:
|
Weaponcrafting |
Armorcrafting |
Fletching |
Tailoring |
|
|
|
Hephas Elgen |
Loraine Elgen |
Acey Dalston |
Arliss Eadig |
|
MIDGARD |
Aase |
Gest |
Gils |
Eskil |
|
|
Hendrika |
Dunstan |
Arziqua |
Armin |
How do you find one person in a large city? Well, you could just hunt around until you find them (theyre labeled [Master] underneath their name), but thankfully theres another option: simply ask a guard where they are. To do that, have a guard targeted, and type /where name (for example, /where Hephas Elgen). The guard will point you in the correct direction. Literally.
Note that, as in the above example, if the master has a first and last name, you'll need to include both in the /where command. (Thanks to Montagne for that tip.) Asking for directions is also helpful as you learn the layout of your chosen city, both for raw material sellers and buyers of consignment items (both of which well cover in a bit).
Speak to your prospective ordermaster by right clicking on him or her, and confirm that youd like to join their order. Youll be gifted with one skill point in every trade skill, which you can confirm by checking the Skills window on your character. Now its time to move to the next step: collecting the tools of the trade.
For weaponcrafting and armorcrafting, youll need a smiths hammer, and for tailoring and armorcrafting youll need a sewing kit. Both are about 2 to 3 silver each, and they never wear out. Buy them both, leave them in the 4th level of your backpack, and forget about them.
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You can purchase them when you purchase your raw materials. Raw what, you ask? Well, each item youll be crafting has a recipe that requires different items to create. As an example, lets look at the first item youll make as a Weaponcrafter, the bronze short sword.
Bronze Short Sword: 1 bronze short sword blade, 1 rawhide short sword hilt.
Unlike other games, you wont be finding these materials as monster loot or by mining the landscape. Instead you craft them from raw materials, which for now are freely available for sale on vendors in the city. (This will change as you reach the pinnacle of your craft and begin questing for magical item components.) Using our example, the bronze short sword blade requires 10 bronze metal bars. (Youll see how were reading these recipe requirements in a moment.) So, the first thing well need to do is buy some metal bars. To do that, youll need to find your friendly local metal merchant. Heres a list of merchants for each city:
|
Metal |
Wood |
Leather/Cloth |
|
|
|
Hector Darian |
Brach Leof |
Corley Nodens |
|
MIDGARD |
Om |
Ottar |
Dalla or Gro |
|
|
Baran |
Cedric |
Saffa |
Find your metal merchant (in our example, were in Midgard so well find Om) and buy 1 stack of 20 bronze metal bars and a smiths hammer. Note that 20 bronze bars is one stack, which in this case sells for 1s 75c for the entire group of 20 bars. You dont need to buy 20 stacks of bars (for one thing, you probably couldnt carry that many!). Note that raw material vendors are labeled [Merchant]. If you cant find Om, dont forget that you can always ask a guard for directions! In Oms particular case, hes right by a busy forge, so you shouldnt have too much trouble.
So youre ready to make that blade, but a good sword requires a hilt as well. In this case, a rawhide short sword hilt. This will require 1 bronze metal bar (not an entire stack, just one bar), 1 rowan wood board, and 1 piece of rawhide leather. First find Dalla (or your own leather merchant if not in Midgard) and purchase your sewing kit and a stack of rawhide leather, and then find Ottar the wood merchant and buy a stack of rowan wood boards.
Now you have everything you need to build your first sword except the forge! Forges are large and heavy, so you probably dont have one in your backpack. Youll need to find one. Just look for where all the people are if you still need help, try /broadcasting for directions. (/broadcast is a chat channel that only works in cities; when plying a trade its a good way to both attract business and get to know your fellow crafters.)
(While armorcrafters will also need to find a forge to ply their trade, fletchers will need to find a lathe instead of a forge for creating bows. Fletchers can manufacture arrows in the field without a lathe. And tailors, well, they can whip out the needle and thread wherever they choose.) You should be ready to start your career in armorcrafting you have your initial skills from your ordermaster, your smiths hammer and sewing kit, a few raw materials to begin with, and youre standing near a forge. Lets get crafting!
First, youll want set up a quickbar so that you can craft the sword and its component parts. Click the small arrows at the top of your quick bar until you find one thats not being used. You can switch between them with Shift-# - for example, pressing Shift-3 goes to your third quickbar. As a crafter, youll have quite a few quickbars set up before long.
Go to your skills page on your character display, and drag the Weaponcrafting icon to the top of your quickbar. Next, drag the Metalworking and Leatherworking icons to the bottom of your quickbar. It should now look like so:
Now, lets set the quickbar up so that you can make a bronze short sword. Click the weaponcrafting icon open (or press 1 since its in position 1) and youll see the swords that you can make. Click on short sword to open that list. As you can see, the only short sword you can make right now is bronze since you only have a skill of 1.
Click on the sword icon by the word bronze, and drag the icon that appears on your mouse pointer to your quickbar, right under your Weaponcrafting icon so that it is in position number 2.
Go ahead and press the new icon. It tells you that you cant make the sword because you need a blade and a hilt. (You can always tell what items are required for a given item by right-clicking the items icon in your quickbar.) Well, well just have to make those as well. Go ahead and click open your Metalworking icon (in position 7 if youve been following along) and click open short sword blade.
(Yours will probably only list bronze, again. This screenshot came from a character who was a little further along in Metalworking, so he is able to make iron blades as well.) Drag the sword icon by the word bronze to your quickbar, right under the first sword icon. To make a hilt, do the same with your Leatherworking icon click it open, click open short sword hilt, and drag the sword icon by that to your quickbar underneath the others. Your quickbar should now look like this:
Click the icon in the 3 position (or press the 3 key) to make a short sword blade. Theres three things that can happen:
Hopefully you are able to make the blade without too much fuss. Keep trying until you succeed. If at any point you run out of raw materials, go buy some more (youll use metal bars the most, and there should be a metal bar vendor close to the forge). Next, try making the hilt by clicking the icon in the 4 position (or pressing the 4 key). Again, you may succeed or you may fail, but eventually you should end up with both a blade and a hilt. Now, its time to try to make the short sword itself! Click the icon in the 2 position, or press the 2 key. Again, three things can happen:
Now you have a bronze short sword. This is almost identical to the bronze short sword that you would buy from a vendor in your starting village except that it is actually of superior quality to an otherwise identical store-bought blade and will do more damage in battle. You can give it to a grateful young player, or sell it to finance your growth as a crafter. The choice is yours.
IMPORTANT NOTE! Be aware that you will gain NO skill in trades until you gain some rudimentary skill in your primary trade skill. Rumor has it a certain nameless Mythic developer was testing trade skills while writing a how-to guide about them, and he just couldnt understand why his ARMORCRAFTER failed to gain any skill while cranking out bronze short SWORDS for over an hour :P
I think Sven said he was looking for a sword like that
As you continue to grow in your chosen craft, youll find that learning a trade can be expensive. You can continue to powerskill your way to mastery (as we touch on briefly below), but this will require significant investment, either from your own adventuring or from your guild. However, there is another option. You can actually make a good profit while working on your craft through accepting consignments.
These are very similar to tasks that you might find out in the realms, in that an NPC (in this case your ordermaster) gives you an assignment to craft a given item and bring it to another NPC somewhere in your home city -- that you can quickly complete for a minor reward. However, consignments are a little different:
However, your assignments not only will often result in skill gain as you craft the item assigned (as they are assigned to you based on your skill level) but you will also receive a good deal more financial reward than you would for just creating the item and selling it to an NPC. While crafting items repeatedly and selling them back to NPCs will eventually result in a net loss (since the items will sell for slightly less than the cost of the raw materials, even before taking occasional failure and resulting item loss into account), a diligent crafter through the use of consignments can make a significant net gain over time while learning his chosen skill.
In short, unless a kind stranger or tolerant friends are completely financing your new career, you will definitely find it in your best interest to pursue the opportunities that consignments offer.
Heres how they work. Youll need to find your order master (the NPC you first learned your primary skill from) and select him. Then type help. Youll be given the name of an NPC somewhere in that town, an item that they would like you to make for them, and a general indicator of where they are located.
Now, you should go make the item, which most of the time will be at the level you should be working at for maximum skill gain. Sometimes it will be easy for you, and sometimes it will be difficult, but usually it should be right at where you need to be. As you can see, my smith gained every possible skill completing the order. Not bad!
The actual range of skill that may be required of you for a given consignment can be from 25 below your primary skill to 15 above. Material working skills are not taken into account and you should take care to ensure that they do not lag behind. You may wish to consult the information on trinket crafting below if this is the case.
Now to take the order to the person that ordered it. You have two tools here you can type /task to remind yourself who gave the order and how long you have to complete it, and as always, the guards are always happy to point you in the right direction.
Once you find your customer, just drop the item you crafted onto them. If theyre the NPC who ordered the item, he or she will thank you and give you your reward.
If theyre not the correct person, theyll give you the item back (which can be handy if your assignment is to deliver something to a guard, all of whom are named identically).
Young Man In A Hurry, or Powering your way to greatness
The one downside to skill gain through consignment is that it will take you longer to gain skill, simply because youre spending time wandering the city looking for your customers. If the raw amount of time that it takes to gain skill is more important to you than any other factor, you want to powerskill. Basically this means doing the absolute fastest crafting possible to gain skill, no matter what the cost to your pocketbook.
What you want to look for when powerskilling are recipes that take very little raw materials (for armor, things like gloves and boots). Youll want to continue doing them even when you dont gain as much skill as you would from a tunic or helm, simply because they take far less resources and you would have to make less trips to the material vendor.
One thing that might help your cash outlay a bit using this method is the ability to salvage material from items youve constructed (or, really, any craftable item). Simply drop an item on the ground, target it with your mouse cursor and type /salvage (chances are if youre powerskilling youll want to /macro /salvage so you can have a salvage action in your quickbar). The item will dissolve and youll have a portion of the raw material used to assemble the item appear in your backpack.
Its possible to gain skills very fast using this method. Its boring, and expensive. But its possible.
Angling for a promotion?
As you continue crafting, eventually youll be notified that before youll gain any more skill, you need to speak to your ordermaster. Once you do so, youre given a promotion (from Apprentice to Journeyman, for example) and youll find new recipes have opened up for you.
Eventually youll find that youve outgrown your homey little forge. Youll have to take consignments from other ordermasters out in the realms, and the highest quality items are only available in the frontier wilds. However, by this time you should be a very valuable member of your guild or even better, known to many guilds as a reliable supplier of the materials of warfare and there should be no shortage of people willing to guard you as you continue your quest for knowledge and skill. Not coincidentally, this is also when you begin to learn the mechanics of Siegecraft and Enchantment both of which are beyond the scope of this guide.
Pretty little trinkets, my dear
And finally, a note on trinkets. You may find as you work on developing your skills, that some of your associated material skills such as Woodworking and Metalworking may lag behind, to the point where they cause you to fail crafting more than you should at your level of skill.
Remember that material working skills have a natural cap of 100% of your primary crafting skill. In other words, if you have a 245 Weaponcrafting as your primary skill, you should be able to gain up to 245 Metalworking, 245 Woodworking, 245 Clothworking, and 245 Leatherworking. If any of them lag behind, you can create trinkets to work up your skill
Trinkets appear at the bottom of your material working recipe lists, and arent used in any particular recipe, but are solely something inexpensive that you can use to gain skill.
They dont take much in the way of material components, and sell for almost as much as they cost to create. So if you find your secondary skills lagging, its worth the small time it takes to get them caught up through trinket crafting.
Repairing Their Goods And Your Reputation
One skill that you now possess as a crafter that other adventurers will likely seek you out for is the ability to repair arms and armor that becomes battered in the field. To do so is quite simple:
Note that eventually an item will fall apart from disuse regardless of how often it is repaired, but this eventuality is postponed greatly through frequent repair.
Your skill at repairing items is based on two values:
Your skill in the craft should be fairly explanatory if the item is a sword, you will use Weaponcraft, if a studded leather tunic, you will use Armorcraft, etc. What this is compared to is the skill level that you start working with material that the item is crafted from (for example, an iron studded leather tunic uses iron), halved. (Fixing something is somewhat easier than creating it from scratch, after all.)
What does this mean? Well, someone with an Armorcrafting skill of 150 would have an excellent chance of repairing an iron studded leather tunic (you begin working with iron at a skill of 100, which gives it a repair value of 50). That same crafter would find it impossible to repair a chain hauberk crafted from asterite, since a crafter begins working with asterite at skill level 800 which when halved still has a repair value of 400. Plus, said crafter would probably be too busy drooling over such a rare piece of equipment in any event. Its not like asterite falls from the sky! Well, actually it does. But thats another story.
It costs a crafter nothing to repair an item save the investment he or she has already made gaining skill in their craft. You can of course charge other players for your time and the time youve spent raising your skill. Or you may just ask that they keep you from untimely deaths when making your appointed rounds. Adventurers excel at that sort of thing.
A Young Persons Guide To Wealth And Power (Also Of Use To The Elder Amongst Us)
And now you should have learned enough to master the art of crafting. Whether as a valued member of your guild, or as a means of creating your own wealth, or simply to ensure that you never again wander the realms in cheap tattered leather, you should now have a firm footing on where to go next.
Your next source of information should be other players. They will know of many things not contained in this guide whether it be particularly profitable recipes or simply web sites and bulletin boards where the crafting community for your realm and/or server might gather. Remember that your fellow players make the game what it is and dont forget to help out the new crafter whos just learning where the forge is. Dont think of them as competition think of them as the newest member of your bond of crafters.
And dont forget the most important rule of all to have fun!